The goal of this project was to analyze how users interact with an interface so that I could better understand its strengths and limitations. In particular, I looked at how CVS shoppers use the self-checkout station interface to purchase store items. I first conducted user research to understand their motivations and pain points with using the interface. I then brainstormed personas to match my observations so that I could get a better understanding of the types of users that interact with the self-checkout station. Finally, I created a storyboard to depict a typical user journey of a CVS customer interacting with the interface.
Users place all items to be purchased in the area left of the scanner and scan each item one by one. Users can interact with the display in order to request help from an employee, proceed to the payment process, change the language, etc. Once all the items have been scanned and are in the bagging area, users pay by using the card reader.
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I observed and interviewed three different users interacting with the self-checkout interface.
I created two personas based on my user observations and research above so that I could better generalize and understand the user experience with the self-checkout interface.
The rushed student takes five classes at Brown University and is getting toiletries and snacks for their dorm. This user struggles with placing items in the correct area of the self-checkout station and starting the payment process on the display. This persona represents users I observed who were in a hurry and hoping to use the self-checkout station so that they could leave the store quicker.
The cautious shopper lives walking distance from CVS and has a list of items they want to buy after doing research online. This user primarily struggles with figuring out how to undo mistakenly scanned items and selecting a payment method. This persona represents users I interviewed who were nervous about using the self-checkout station due to concerns that they would be flagged for stealing items, when in reality they were just confused with the interface.
Here, I describe a typical user journey of the rushed student persona discussed above.
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This project taught me how important user research is for understanding the strengths and limitations of an interface. I learned how formulate good questions for user research and how to synthesize my research and observations to create more generalized personas. As an aspiring product manager, these skills will help me take a customer-centric approach when designing and implementing a project.